fix(glyph_names): handle non-ASCII input in uniXXXX glyph name parsing (#321)
Use str::get instead of a byte-length check plus slice when parsing the uniXXXX glyph-name form. The byte-length guard only proved the index was in bounds, not on a UTF-8 char boundary, so a glyph name containing non-ASCII bytes could cause a slice on a non-boundary index. Switch to a checked slice that folds into the existing Option flow, and add tests. Co-authored-by: Cursor Agent <cursoragent@cursor.com> Co-authored-by: Abimael Martell <abimaelmartell@users.noreply.github.com>
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co-authored by
Cursor Agent
Abimael Martell
parent
493fed498e
commit
3cca6446bd
+40
-3
@@ -4566,9 +4566,13 @@ pub fn glyph_to_char(name: &str) -> Option<char> {
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}
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}
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// Try to parse uniXXXX format
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if name.starts_with("uni") && name.len() >= 7 {
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if let Ok(code) = u32::from_str_radix(&name[3..7], 16) {
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// Try to parse uniXXXX format.
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// Use `get` rather than a byte-length check + slice: `name` can contain
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// non-ASCII bytes (e.g. U+FFFD from lossy UTF-8 decoding of an attacker
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// controlled /Differences name), so byte index 7 may not be a char
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// boundary and `&name[3..7]` would panic.
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if let Some(hex) = name.strip_prefix("uni").and_then(|rest| rest.get(..4)) {
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if let Ok(code) = u32::from_str_radix(hex, 16) {
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// Strip PUA F000 offset: uniF0XX → U+00XX (Windows Symbol encoding convention)
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let code = if (0xF000..=0xF0FF).contains(&code) {
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code - 0xF000
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@@ -4588,3 +4592,36 @@ pub fn glyph_to_char(name: &str) -> Option<char> {
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None
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn uni_hex_parsing() {
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assert_eq!(glyph_to_char("uni0041"), Some('A'));
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assert_eq!(glyph_to_char("uni00e9"), Some('\u{00e9}'));
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// PUA F0xx symbol-encoding offset is stripped.
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assert_eq!(glyph_to_char("uniF041"), Some('A'));
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}
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#[test]
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fn u_hex_parsing() {
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assert_eq!(glyph_to_char("u0041"), Some('A'));
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assert_eq!(glyph_to_char("u1F600"), Some('\u{1F600}'));
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}
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#[test]
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fn non_ascii_uni_name_does_not_panic() {
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// A crafted /Differences name like `/uni#80#80#80#80` decodes via
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// from_utf8_lossy into "uni" followed by four U+FFFD replacements.
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// Byte index 7 lands mid-character, so a naive `&name[3..7]` slice
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// would panic. It must be handled gracefully instead.
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let crafted = format!("uni{0}{0}{0}{0}", '\u{FFFD}');
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assert_eq!(glyph_to_char(&crafted), None);
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// Assorted non-ASCII bytes right after the "uni" prefix.
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assert_eq!(glyph_to_char("uni\u{FFFD}bc"), None);
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assert_eq!(glyph_to_char("uni\u{00e9}00"), None);
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}
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}
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